I guess this could be an SDL problem, but every other emulator I have set up seems to work fine with the Xbox joypad, and I don't know where else to look. ![]() I've tried other, older, binaries, but none of them have worked with the joypad either. ![]() I tried to compile my own binaries, using jfroco's instructions (many thanks) and I got it to compile OK (0.59 source, under LXDE), but it does exactly the same thing! I had a look through the source but /platform/sdl/sdl_joystick.cpp looks correct to me. I have to say apart from these niggles the emulator works brilliantly and looks great! I can't use FUSE as I'm not launching from Raspian. Even trying to redefine keys within games to suit doesn't work, it never detects 'left'. When I try to use the analogue stick in game, it's as though an 'up' key was constantly being depressed, rendering them practically unusable. I press down it goes left, I press right it goes up and when I press left nothing happens! When I press up on the dpad, the cursor in the menus goes down. ![]() When I run jfroco's 0.59 binaries (launched from Emulation Station on Ultra Slim) the 2 analogue sticks work perfectly in the options and keyboard menus, but the d-pad is messed up. I'm having some trouble with getting Unreal Speccy Portable on work with my joypad (Xbox 360 wireless).
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